using Content.Shared.Access.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Access.Components;
///
/// This is used for an ID that expires and replaces its access after a certain period has passed.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
[Access(typeof(SharedIdCardSystem))]
public sealed partial class ExpireIdCardComponent : Component
{
///
/// Whether this ID has expired yet and had its accesses replaced.
///
[DataField, AutoNetworkedField]
public bool Expired;
///
/// Whether this card will expire at all.
///
[DataField, AutoNetworkedField]
public bool Permanent;
///
/// The time at which this card will expire and the access will be removed.
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField, AutoNetworkedField]
public TimeSpan ExpireTime = TimeSpan.Zero;
///
/// Access the replaces current access once this card expires.
///
[DataField]
public HashSet> ExpiredAccess = new();
///
/// Line spoken by the card when it expires.
///
[DataField]
public LocId? ExpireMessage;
}