using Content.Client.GameObjects.Components;
using Content.Shared.Maps;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Client.GameObjects.EntitySystems
{
///
/// Entity system backing .
///
internal sealed class SubFloorHideSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();
IoCManager.InjectDependencies(this);
_mapManager.GridChanged += MapManagerOnGridChanged;
_mapManager.TileChanged += MapManagerOnTileChanged;
SubscribeEvent(HandleDirtyEvent);
}
private void HandleDirtyEvent(SubFloorHideDirtyEvent ev)
{
var grid = _mapManager.GetGrid(ev.Sender.Transform.GridID);
var indices = grid.WorldToTile(ev.Sender.Transform.WorldPosition);
UpdateTile(grid, indices);
}
private void MapManagerOnTileChanged(object sender, TileChangedEventArgs e)
{
UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices);
}
private void MapManagerOnGridChanged(object sender, GridChangedEventArgs e)
{
foreach (var modified in e.Modified)
{
UpdateTile(e.Grid, modified.position);
}
}
private void UpdateTile(IMapGrid grid, MapIndices position)
{
var tile = grid.GetTileRef(position);
var tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
foreach (var snapGridComponent in grid.GetSnapGridCell(position, SnapGridOffset.Center))
{
var entity = snapGridComponent.Owner;
if (!entity.TryGetComponent(out SubFloorHideComponent subFloorComponent) ||
!entity.TryGetComponent(out ISpriteComponent spriteComponent))
{
continue;
}
spriteComponent.Visible = !subFloorComponent.Running || tileDef.IsSubFloor;
}
}
}
}