using Content.Shared.Damage; using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Damage.Components { [Friend(typeof(DamageOtherOnHitSystem))] [RegisterComponent] public class DamageOtherOnHitComponent : Component { public override string Name => "DamageOtherOnHit"; [DataField("damageType")] public DamageType DamageType { get; } = DamageType.Blunt; [DataField("amount")] public int Amount { get; } = 1; [DataField("ignoreResistances")] public bool IgnoreResistances { get; } = false; } }