using System; using Content.Shared.Maps; using JetBrains.Annotations; using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; namespace Content.Shared.SubFloor { /// /// Entity system backing . /// [UsedImplicitly] public class SubFloorHideSystem : EntitySystem { [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; private bool _showAll; [ViewVariables(VVAccess.ReadWrite)] public bool ShowAll { get => _showAll; set { if (_showAll == value) return; _showAll = value; UpdateAll(); } } public override void Initialize() { base.Initialize(); _mapManager.GridChanged += MapManagerOnGridChanged; _mapManager.TileChanged += MapManagerOnTileChanged; SubscribeLocalEvent(OnSubFloorStarted); SubscribeLocalEvent(OnSubFloorTerminating); SubscribeLocalEvent(HandleAnchorChanged); SubscribeLocalEvent(HandleComponentState); } public override void Shutdown() { base.Shutdown(); _mapManager.GridChanged -= MapManagerOnGridChanged; _mapManager.TileChanged -= MapManagerOnTileChanged; } public void SetEnabled(SubFloorHideComponent subFloor, bool enabled) { subFloor.Enabled = enabled; subFloor.Dirty(); UpdateEntity(subFloor.Owner.Uid); } public void SetRequireAnchoring(SubFloorHideComponent subFloor, bool requireAnchored) { subFloor.RequireAnchored = requireAnchored; subFloor.Dirty(); UpdateEntity(subFloor.Owner.Uid); } private void OnSubFloorStarted(EntityUid uid, SubFloorHideComponent component, ComponentStartup _) { UpdateEntity(uid); EntityManager.EnsureComponent(uid); } private void OnSubFloorTerminating(EntityUid uid, SubFloorHideComponent component, ComponentShutdown _) { // If component is being deleted don't need to worry about updating any component stuff because it won't matter very shortly. if (EntityManager.GetEntity(uid).LifeStage >= EntityLifeStage.Terminating) return; // Regardless of whether we're on a subfloor or not, unhide. UpdateEntity(uid, true); EntityManager.RemoveComponent(uid); } private void HandleAnchorChanged(EntityUid uid, SubFloorHideComponent component, ref AnchorStateChangedEvent args) { // We do this directly instead of calling UpdateEntity. UpdateEntity(uid); } private void HandleComponentState(EntityUid uid, SubFloorHideComponent component, ref ComponentHandleState args) { if (args.Current is not SubFloorHideComponentState state) return; component.Enabled = state.Enabled; component.RequireAnchored = state.RequireAnchored; UpdateEntity(uid); } private void MapManagerOnTileChanged(object? sender, TileChangedEventArgs e) { UpdateTile(_mapManager.GetGrid(e.NewTile.GridIndex), e.NewTile.GridIndices); } private void MapManagerOnGridChanged(object? sender, GridChangedEventArgs e) { foreach (var modified in e.Modified) { UpdateTile(e.Grid, modified.position); } } private bool IsSubFloor(IMapGrid grid, Vector2i position) { var tileDef = (ContentTileDefinition) _tileDefinitionManager[grid.GetTileRef(position).Tile.TypeId]; return tileDef.IsSubFloor; } private void UpdateAll() { foreach (var comp in EntityManager.EntityQuery(true)) { UpdateEntity(comp.Owner.Uid); } } private void UpdateTile(IMapGrid grid, Vector2i position) { var isSubFloor = IsSubFloor(grid, position); foreach (var uid in grid.GetAnchoredEntities(position)) { if(EntityManager.HasComponent(uid)) UpdateEntity(uid, isSubFloor); } } private void UpdateEntity(EntityUid uid) { var transform = EntityManager.GetComponent(uid); if (!_mapManager.TryGetGrid(transform.GridID, out var grid)) { // Not being on a grid counts as no subfloor, unhide this. UpdateEntity(uid, true); return; } // Update normally. UpdateEntity(uid, IsSubFloor(grid, grid.TileIndicesFor(transform.Coordinates))); } private void UpdateEntity(EntityUid uid, bool subFloor) { // We raise an event to allow other entity systems to handle this. var subFloorHideEvent = new SubFloorHideEvent(subFloor); RaiseLocalEvent(uid, subFloorHideEvent, false); // Check if it has been handled by someone else. if (subFloorHideEvent.Handled) return; // We only need to query the subfloor component to check if it's enabled or not when we're not on subfloor. // Getting components is expensive, after all. if (!subFloor && EntityManager.TryGetComponent(uid, out SubFloorHideComponent? subFloorHideComponent)) { // If the component isn't enabled, then subfloor will always be true, and the entity will be shown. if (!subFloorHideComponent.Enabled) { subFloor = true; } // We only need to query the TransformComp if the SubfloorHide is enabled and requires anchoring. else if (subFloorHideComponent.RequireAnchored && EntityManager.TryGetComponent(uid, out TransformComponent? transformComponent)) { // If we require the entity to be anchored but it's not, this will set subfloor to true, unhiding it. subFloor = !transformComponent.Anchored; } } // Whether to show this entity as visible, visually. var subFloorVisible = ShowAll || subFloor; // Show sprite if (EntityManager.TryGetComponent(uid, out SharedSpriteComponent? spriteComponent)) { spriteComponent.Visible = subFloorVisible; } // Set an appearance data value so visualizers can use this as needed. if (EntityManager.TryGetComponent(uid, out SharedAppearanceComponent? appearanceComponent)) { appearanceComponent.SetData(SubFloorVisuals.SubFloor, subFloorVisible); } } } public class SubFloorHideEvent : HandledEntityEventArgs { public bool SubFloor { get; } public SubFloorHideEvent(bool subFloor) { SubFloor = subFloor; } } [Serializable, NetSerializable] public enum SubFloorVisuals : byte { SubFloor, } }