using System.Linq; using System.Threading.Tasks; using Content.Server.Construction.Components; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Log; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public class BuildMachine : IGraphAction { public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager) { if (!entityManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager)) { Logger.Warning($"Machine frame entity {uid} did not have a container manager! Aborting build machine action."); return; } if (!entityManager.TryGetComponent(uid, out MachineFrameComponent? machineFrame)) { Logger.Warning($"Machine frame entity {uid} did not have a machine frame component! Aborting build machine action."); return; } if (!machineFrame.IsComplete) { Logger.Warning($"Machine frame entity {uid} doesn't have all required parts to be built! Aborting build machine action."); return; } if (!containerManager.TryGetContainer(MachineFrameComponent.BoardContainer, out var entBoardContainer)) { Logger.Warning($"Machine frame entity {uid} did not have the '{MachineFrameComponent.BoardContainer}' container! Aborting build machine action."); return; } if (!containerManager.TryGetContainer(MachineFrameComponent.PartContainer, out var entPartContainer)) { Logger.Warning($"Machine frame entity {uid} did not have the '{MachineFrameComponent.PartContainer}' container! Aborting build machine action."); return; } if (entBoardContainer.ContainedEntities.Count != 1) { Logger.Warning($"Machine frame entity {uid} did not have exactly one item in the '{MachineFrameComponent.BoardContainer}' container! Aborting build machine action."); } var board = entBoardContainer.ContainedEntities[0]; if (!board.TryGetComponent(out MachineBoardComponent? boardComponent)) { Logger.Warning($"Machine frame entity {uid} had an invalid entity in container \"{MachineFrameComponent.BoardContainer}\"! Aborting build machine action."); return; } entBoardContainer.Remove(board); var transform = entityManager.GetComponent(uid); var machine = entityManager.SpawnEntity(boardComponent.Prototype, transform.Coordinates); machine.Transform.LocalRotation = transform.LocalRotation; var boardContainer = machine.EnsureContainer(MachineFrameComponent.BoardContainer, out var existed); if (existed) { // Clean that up... boardContainer.CleanContainer(); } var partContainer = machine.EnsureContainer(MachineFrameComponent.PartContainer, out existed); if (existed) { // Clean that up, too... partContainer.CleanContainer(); } boardContainer.Insert(board); // Now we insert all parts. foreach (var part in entPartContainer.ContainedEntities.ToArray()) { entPartContainer.ForceRemove(part); partContainer.Insert(part); } var constructionSystem = entityManager.EntitySysManager.GetEntitySystem(); if (machine.TryGetComponent(out ConstructionComponent? construction)) { // We only add these two container. If some construction needs to take other containers into account, fix this. constructionSystem.AddContainer(machine.Uid, MachineFrameComponent.BoardContainer, construction); constructionSystem.AddContainer(machine.Uid, MachineFrameComponent.PartContainer, construction); } if (machine.TryGetComponent(out MachineComponent? machineComp)) { machineComp.RefreshParts(); } entityManager.DeleteEntity(uid); } } }