using System.Linq; using System.Threading.Tasks; using Content.Server.Construction.Components; using Content.Shared.Construction; using JetBrains.Annotations; using Robust.Server.Containers; using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Log; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Construction.Completions { [UsedImplicitly] [DataDefinition] public class BuildComputer : IGraphAction { [DataField("container")] public string Container { get; private set; } = string.Empty; public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager) { if (!entityManager.TryGetComponent(uid, out ContainerManagerComponent? containerManager)) { Logger.Warning($"Computer entity {uid} did not have a container manager! Aborting build computer action."); return; } var containerSystem = entityManager.EntitySysManager.GetEntitySystem(); if (!containerSystem.TryGetContainer(uid, Container, out var container, containerManager)) { Logger.Warning($"Computer entity {uid} did not have the specified '{Container}' container! Aborting build computer action."); return; } if (container.ContainedEntities.Count != 1) { Logger.Warning($"Computer entity {uid} did not have exactly one item in the specified '{Container}' container! Aborting build computer action."); } var board = container.ContainedEntities[0]; if (!board.TryGetComponent(out ComputerBoardComponent? boardComponent)) { Logger.Warning($"Computer entity {uid} had an invalid entity in container \"{Container}\"! Aborting build computer action."); return; } container.Remove(board); var transform = entityManager.GetComponent(uid); var computer = entityManager.SpawnEntity(boardComponent.Prototype, transform.Coordinates); computer.Transform.LocalRotation = transform.LocalRotation; var computerContainer = containerSystem.EnsureContainer(computer.Uid, Container); // In case it already existed and there are any entities inside the container, delete them. foreach (var ent in computerContainer.ContainedEntities.ToArray()) { computerContainer.ForceRemove(ent); ent.Delete(); } computerContainer.Insert(board); // We only add this container. If some construction needs to take other containers into account, fix this. entityManager.EntitySysManager.GetEntitySystem().AddContainer(computer.Uid, Container); // Delete the original entity. entityManager.DeleteEntity(uid); } } }