using Robust.Shared.GameStates;
namespace Content.Shared.Pinpointer;
///
/// Will show a marker on a NavMap.
///
[RegisterComponent, Access(typeof(SharedNavMapSystem))]
public sealed partial class NavMapBeaconComponent : Component
{
///
/// Defaults to entity name if nothing found.
///
[ViewVariables(VVAccess.ReadWrite), DataField]
public string? Text;
[ViewVariables(VVAccess.ReadWrite), DataField]
public Color Color = Color.Orange;
///
/// Only enabled beacons can be seen on a station map.
///
[ViewVariables(VVAccess.ReadWrite), DataField]
public bool Enabled = true;
}