using Content.Shared.Chat; using Robust.Shared.Network; using Robust.Shared.Player; namespace Content.Server.Chat.Managers { public interface IChatManager { /// /// Keys identifying messages sent by a specific player, used when sending /// /// Dictionary SenderKeys { get; } /// /// Tracks which entities a player was attached to while sending messages. /// Dictionary> SenderEntities { get; } void Initialize(); /// /// Dispatch a server announcement to every connected player. /// /// /// Override the color of the message being sent. void DispatchServerAnnouncement(string message, Color? colorOverride = null); void DispatchServerMessage(ICommonSession player, string message, bool suppressLog = false); void TrySendOOCMessage(ICommonSession player, string message, OOCChatType type); void SendHookOOC(string sender, string message); void SendAdminAnnouncement(string message); void SendAdminAlert(string message); void SendAdminAlert(EntityUid player, string message); void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0, int? senderKey = null); void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, IEnumerable clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0); void ChatMessageToManyFiltered(Filter filter, ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride, string? audioPath = null, float audioVolume = 0); void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0, int? senderKey = null); bool MessageCharacterLimit(ICommonSession player, string message); void DeleteMessagesBy(ICommonSession player); } }