using Content.Server.Administration.UI; using Content.Server.EUI; using Content.Server.Hands.Systems; using Content.Server.Preferences.Managers; using Content.Shared.Access.Components; using Content.Shared.Administration; using Content.Shared.Hands.Components; using Content.Shared.Inventory; using Content.Shared.PDA; using Content.Shared.Preferences; using Content.Shared.Roles; using Robust.Server.GameObjects; using Robust.Shared.Console; using Robust.Shared.Prototypes; namespace Content.Server.Administration.Commands { [AdminCommand(AdminFlags.Admin)] public sealed class SetOutfitCommand : IConsoleCommand { [Dependency] private readonly IEntityManager _entities = default!; public string Command => "setoutfit"; public string Description => Loc.GetString("set-outfit-command-description", ("requiredComponent", nameof(InventoryComponent))); public string Help => Loc.GetString("set-outfit-command-help-text", ("command", Command)); public void Execute(IConsoleShell shell, string argStr, string[] args) { if (args.Length < 1) { shell.WriteLine(Loc.GetString("shell-wrong-arguments-number")); return; } if (!int.TryParse(args[0], out var entityUid)) { shell.WriteLine(Loc.GetString("shell-entity-uid-must-be-number")); return; } var target = new EntityUid(entityUid); if (!target.IsValid() || !_entities.EntityExists(target)) { shell.WriteLine(Loc.GetString("shell-invalid-entity-id")); return; } if (!_entities.HasComponent(target)) { shell.WriteLine(Loc.GetString("shell-target-entity-does-not-have-message", ("missing", "inventory"))); return; } if (args.Length == 1) { if (shell.Player is not { } player) { shell.WriteError(Loc.GetString("set-outfit-command-is-not-player-error")); return; } var eui = IoCManager.Resolve(); var ui = new SetOutfitEui(target); eui.OpenEui(ui, player); return; } if (!SetOutfit(target, args[1], _entities)) shell.WriteLine(Loc.GetString("set-outfit-command-invalid-outfit-id-error")); } public static bool SetOutfit(EntityUid target, string gear, IEntityManager entityManager, Action? onEquipped = null) { if (!entityManager.TryGetComponent(target, out InventoryComponent? inventoryComponent)) return false; var prototypeManager = IoCManager.Resolve(); if (!prototypeManager.TryIndex(gear, out var startingGear)) return false; HumanoidCharacterProfile? profile = null; // Check if we are setting the outfit of a player to respect the preferences if (entityManager.TryGetComponent(target, out ActorComponent? actorComponent)) { var userId = actorComponent.PlayerSession.UserId; var preferencesManager = IoCManager.Resolve(); var prefs = preferencesManager.GetPreferences(userId); profile = prefs.SelectedCharacter as HumanoidCharacterProfile; } var invSystem = entityManager.System(); if (invSystem.TryGetSlots(target, out var slotDefinitions, inventoryComponent)) { foreach (var slot in slotDefinitions) { invSystem.TryUnequip(target, slot.Name, true, true, false, inventoryComponent); var gearStr = startingGear.GetGear(slot.Name, profile); if (gearStr == string.Empty) { continue; } var equipmentEntity = entityManager.SpawnEntity(gearStr, entityManager.GetComponent(target).Coordinates); if (slot.Name == "id" && entityManager.TryGetComponent(equipmentEntity, out PdaComponent? pdaComponent) && entityManager.TryGetComponent(pdaComponent.ContainedId, out var id)) { id.FullName = entityManager.GetComponent(target).EntityName; } invSystem.TryEquip(target, equipmentEntity, slot.Name, silent: true, force: true, inventory: inventoryComponent); onEquipped?.Invoke(target, equipmentEntity); } } if (entityManager.TryGetComponent(target, out HandsComponent? handsComponent)) { var handsSystem = entityManager.System(); var coords = entityManager.GetComponent(target).Coordinates; foreach (var prototype in startingGear.Inhand) { var inhandEntity = entityManager.SpawnEntity(prototype, coords); handsSystem.TryPickup(target, inhandEntity, checkActionBlocker: false, handsComp: handsComponent); } } return true; } } }