using Content.Server.GameTicking; using Content.Shared.Administration; using Content.Shared.Ghost; using Content.Shared.Mind; using Robust.Shared.Console; namespace Content.Server.Administration.Commands { [AdminCommand(AdminFlags.Admin)] public sealed class AGhost : IConsoleCommand { [Dependency] private readonly IEntityManager _entities = default!; public string Command => "aghost"; public string Description => "Makes you an admin ghost."; public string Help => "aghost"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player; if (player == null) { shell.WriteLine("Nah"); return; } var mindSystem = _entities.System(); if (!mindSystem.TryGetMind(player, out var mindId, out var mind)) { shell.WriteLine("You can't ghost here!"); return; } var metaDataSystem = _entities.System(); if (mind.VisitingEntity != default && _entities.TryGetComponent(mind.VisitingEntity, out var oldGhostComponent)) { mindSystem.UnVisit(mindId, mind); // If already an admin ghost, then return to body. if (oldGhostComponent.CanGhostInteract) return; } var canReturn = mind.CurrentEntity != null && !_entities.HasComponent(mind.CurrentEntity); var coordinates = player.AttachedEntity != null ? _entities.GetComponent(player.AttachedEntity.Value).Coordinates : EntitySystem.Get().GetObserverSpawnPoint(); var ghost = _entities.SpawnEntity("AdminObserver", coordinates); _entities.GetComponent(ghost).AttachToGridOrMap(); if (canReturn) { // TODO: Remove duplication between all this and "GamePreset.OnGhostAttempt()"... if (!string.IsNullOrWhiteSpace(mind.CharacterName)) metaDataSystem.SetEntityName(ghost, mind.CharacterName); else if (!string.IsNullOrWhiteSpace(mind.Session?.Name)) metaDataSystem.SetEntityName(ghost, mind.Session.Name); mindSystem.Visit(mindId, ghost, mind); } else { metaDataSystem.SetEntityName(ghost, player.Name); mindSystem.TransferTo(mindId, ghost, mind: mind); } var comp = _entities.GetComponent(ghost); EntitySystem.Get().SetCanReturnToBody(comp, canReturn); } } }