using Robust.Client.Animations; using Robust.Client.GameObjects; namespace Content.Client.Effects; public sealed class EffectVisualizerSystem : EntitySystem { public override void Initialize() { SubscribeLocalEvent(OnEffectAnimComplete); } private void OnEffectAnimComplete(EntityUid uid, EffectVisualsComponent component, AnimationCompletedEvent args) { QueueDel(uid); } }