using Content.Shared.Drugs;
using Robust.Client.Graphics;
using Robust.Client.Player;
namespace Content.Client.Drugs;
///
/// System to handle drug related overlays.
///
public sealed class DrugOverlaySystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private RainbowOverlay _overlay = default!;
public static string RainbowKey = "SeeingRainbows";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnInit);
SubscribeLocalEvent(OnShutdown);
SubscribeLocalEvent(OnPlayerAttached);
SubscribeLocalEvent(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, SeeingRainbowsComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, SeeingRainbowsComponent component, LocalPlayerDetachedEvent args)
{
_overlay.Intoxication = 0;
_overlayMan.RemoveOverlay(_overlay);
}
private void OnInit(EntityUid uid, SeeingRainbowsComponent component, ComponentInit args)
{
if (_player.LocalPlayer?.ControlledEntity == uid)
_overlayMan.AddOverlay(_overlay);
}
private void OnShutdown(EntityUid uid, SeeingRainbowsComponent component, ComponentShutdown args)
{
if (_player.LocalPlayer?.ControlledEntity == uid)
{
_overlay.Intoxication = 0;
_overlayMan.RemoveOverlay(_overlay);
}
}
}