using Content.Shared.EntityTable;
using Content.Shared.Maps;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
///
/// If internal areas are found will try to generate windows.
///
public sealed partial class InternalWindowDunGen : IDunGenLayer
{
[DataField(required: true)]
public ProtoId Tile;
[DataField(required: true)]
public ProtoId Contents;
}