namespace Content.Client.Eye; /// /// Component for keeping track of client-side eye lerping. This component should only be added or removed via the . /// [RegisterComponent] public sealed class LerpingEyeComponent : Component { /// /// False if this eye was automatically added when a player was attached to this entity. /// public bool ManuallyAdded = false; [ViewVariables] public Angle LastRotation; [ViewVariables] public Angle TargetRotation; }