namespace Content.Client.Eye;
///
/// Component for keeping track of client-side eye lerping. This component should only be added or removed via the .
///
[RegisterComponent]
public sealed class LerpingEyeComponent : Component
{
///
/// False if this eye was automatically added when a player was attached to this entity.
///
public bool ManuallyAdded = false;
[ViewVariables]
public Angle LastRotation;
[ViewVariables]
public Angle TargetRotation;
}