using Robust.Shared.GameObjects;
namespace Content.Shared.Item
{
///
/// Raised on a *mob* when it tries to pickup something
///
public class PickupAttemptEvent : CancellableEntityEventArgs
{
public PickupAttemptEvent(EntityUid uid)
{
Uid = uid;
}
public EntityUid Uid { get; }
}
///
/// Raised on the *item* when tried to be picked up
///
///
/// Doesn't just handle "items" but calling it "PickedUpAttempt" is too close to "Pickup" for the sleep deprived brain.
///
public sealed class AttemptItemPickupEvent : CancellableEntityEventArgs
{
}
}