#nullable enable using Robust.Shared.Containers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.Foldable { /// /// Used to create "foldable structures" that you can pickup like an item when folded. Used for rollerbeds and wheelchairs /// [RegisterComponent] public class FoldableComponent : Component { public override string Name => "Foldable"; [DataField("folded")] [ViewVariables] public bool IsFolded = false; public bool CanBeFolded = true; } }