using Content.Shared.Actions;
using Robust.Shared.Serialization;
namespace Content.Shared.Toggleable;
///
/// Generic action-event for toggle-able components.
///
///
/// If you are using ItemToggleComponent subscribe to ItemToggledEvent instead.
///
public sealed partial class ToggleActionEvent : InstantActionEvent;
///
/// Generic enum keys for toggle-visualizer appearance data & sprite layers.
///
[Serializable, NetSerializable]
public enum ToggleableVisuals : byte
{
Enabled,
Layer,
Color,
}
///
/// Generic sprite layer keys.
///
[Serializable, NetSerializable]
public enum LightLayers : byte
{
Light,
///
/// Used as a key for generic unshaded layers. Not necessarily related to an entity with an actual light source.
/// Use this instead of creating a unique single-purpose "unshaded" enum for every visualizer.
///
Unshaded,
}