using Robust.Shared.GameStates;
namespace Content.Shared.Stacks;
///
/// Denotes an item as having thresholded stack visuals.
/// StackComponent.LayerFunction should be set to Threshold to use this in practice.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class StackLayerThresholdComponent : Component
{
///
/// A list of thresholds to check against the number of things in the stack.
/// Each exceeded threshold will cause the next layer to be displayed.
/// Should be sorted in ascending order.
///
[DataField(required: true)]
public List Thresholds = new();
}