using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.Shuttles.Components { /// /// Interact with to start piloting a shuttle. /// [NetworkedComponent] public abstract partial class SharedShuttleConsoleComponent : Component { public static string DiskSlotName = "disk_slot"; } [Serializable, NetSerializable] public enum ShuttleConsoleUiKey : byte { Key, } }