using Content.Shared.Shuttles.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Shuttles.Components;
///
/// Handles what a grid should look like on radar.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SharedShuttleSystem))]
public sealed partial class IFFComponent : Component
{
public static readonly Color SelfColor = Color.MediumSpringGreen;
///
/// Default color to use for IFF if no component is found.
///
public static readonly Color IFFColor = Color.Gold;
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public IFFFlags Flags = IFFFlags.None;
///
/// Color for this to show up on IFF.
///
[ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
public Color Color = IFFColor;
}
[Flags]
public enum IFFFlags : byte
{
None = 0,
///
/// Should the label for this grid be hidden at all ranges.
///
HideLabel,
///
/// Should the grid hide entirely (AKA full stealth).
/// Will also hide the label if that is not set.
///
Hide,
// TODO: Need one that hides its outline, just replace it with a bunch of triangles or lines or something.
}