using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.Shuttles.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class FtlVisualizerComponent : Component
{
///
/// Clientside time tracker for the animation.
///
[ViewVariables(VVAccess.ReadWrite)]
public float Elapsed;
[DataField(required: true)]
public SpriteSpecifier.Rsi Sprite;
///
/// Target grid to pull FTL visualization from.
///
[DataField, AutoNetworkedField]
public EntityUid Grid;
}