using Content.Shared.EntityTable.EntitySelectors;
using Robust.Shared.GameStates;
namespace Content.Shared.ComponentTable;
///
/// Applies components from entities selected from the table on init.
///
[RegisterComponent, NetworkedComponent]
[Access(typeof(SharedComponentTableSystem))]
public sealed partial class ComponentTableComponent : Component
{
///
/// The table from which to grab entities.
/// ALL components of the grabbed entities will be added to the holder of this component.
///
[DataField(required: true)]
public EntityTableSelector Table = default!;
}