using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Maps;
///
/// Prototype that holds a pool of maps that can be indexed based on the map pool CCVar.
///
[Prototype, PublicAPI]
public sealed partial class GameMapPoolPrototype : IPrototype
{
///
[IdDataField]
public string ID { get; private set; } = default!;
///
/// Which maps are in this pool.
///
[DataField("maps", customTypeSerializer:typeof(PrototypeIdHashSetSerializer), required: true)]
public HashSet Maps = new(0);
}