using System; using Content.Client.Wires; using Content.Client.Wires.Visualizers; using Content.Shared.Audio; using Content.Shared.Doors; using JetBrains.Annotations; using Robust.Client.Animations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Doors { [UsedImplicitly] public class AirlockVisualizer : AppearanceVisualizer, ISerializationHooks { private const string AnimationKey = "airlock_animation"; [DataField("animationTime")] private float _delay = 0.8f; [DataField("denyAnimationTime")] private float _denyDelay = 0.3f; /// /// Whether the maintenance panel is animated or stays static. /// False for windoors. /// [DataField("animatedPanel")] private bool _animatedPanel = true; /// /// Whether the BaseUnlit layer should still be visible when the airlock /// is opened. /// [DataField("openUnlitVisible")] private bool _openUnlitVisible = false; private Animation CloseAnimation = default!; private Animation OpenAnimation = default!; private Animation DenyAnimation = default!; void ISerializationHooks.AfterDeserialization() { CloseAnimation = new Animation {Length = TimeSpan.FromSeconds(_delay)}; { var flick = new AnimationTrackSpriteFlick(); CloseAnimation.AnimationTracks.Add(flick); flick.LayerKey = DoorVisualLayers.Base; flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing", 0f)); var flickUnlit = new AnimationTrackSpriteFlick(); CloseAnimation.AnimationTracks.Add(flickUnlit); flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit; flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing_unlit", 0f)); if (_animatedPanel) { var flickMaintenancePanel = new AnimationTrackSpriteFlick(); CloseAnimation.AnimationTracks.Add(flickMaintenancePanel); flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel; flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f)); } } OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(_delay)}; { var flick = new AnimationTrackSpriteFlick(); OpenAnimation.AnimationTracks.Add(flick); flick.LayerKey = DoorVisualLayers.Base; flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening", 0f)); var flickUnlit = new AnimationTrackSpriteFlick(); OpenAnimation.AnimationTracks.Add(flickUnlit); flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit; flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening_unlit", 0f)); if (_animatedPanel) { var flickMaintenancePanel = new AnimationTrackSpriteFlick(); OpenAnimation.AnimationTracks.Add(flickMaintenancePanel); flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel; flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f)); } } DenyAnimation = new Animation {Length = TimeSpan.FromSeconds(_denyDelay)}; { var flick = new AnimationTrackSpriteFlick(); DenyAnimation.AnimationTracks.Add(flick); flick.LayerKey = DoorVisualLayers.BaseUnlit; flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny_unlit", 0f)); } } public override void InitializeEntity(IEntity entity) { if (!entity.HasComponent()) { entity.AddComponent(); } } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); var sprite = component.Owner.GetComponent(); var animPlayer = component.Owner.GetComponent(); if (!component.TryGetData(DoorVisuals.VisualState, out DoorVisualState state)) { state = DoorVisualState.Closed; } var unlitVisible = true; var boltedVisible = false; var weldedVisible = false; if (animPlayer.HasRunningAnimation(AnimationKey)) { animPlayer.Stop(AnimationKey); } switch (state) { case DoorVisualState.Open: sprite.LayerSetState(DoorVisualLayers.Base, "open"); unlitVisible = _openUnlitVisible; if (_openUnlitVisible) { sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "open_unlit"); } break; case DoorVisualState.Closed: sprite.LayerSetState(DoorVisualLayers.Base, "closed"); sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit"); sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted_unlit"); break; case DoorVisualState.Opening: animPlayer.Play(OpenAnimation, AnimationKey); break; case DoorVisualState.Closing: animPlayer.Play(CloseAnimation, AnimationKey); break; case DoorVisualState.Deny: animPlayer.Play(DenyAnimation, AnimationKey); break; case DoorVisualState.Welded: weldedVisible = true; break; default: throw new ArgumentOutOfRangeException(); } if (component.TryGetData(DoorVisuals.Powered, out bool powered) && !powered) { unlitVisible = false; } if (component.TryGetData(DoorVisuals.BoltLights, out bool lights) && lights) { boltedVisible = true; } sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible); sprite.LayerSetVisible(DoorVisualLayers.BaseWelded, weldedVisible); sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, unlitVisible && boltedVisible); } } public enum DoorVisualLayers : byte { Base, BaseUnlit, BaseWelded, BaseBolted, } }