using System;
using Content.Client.Wires;
using Content.Client.Wires.Visualizers;
using Content.Shared.Audio;
using Content.Shared.Doors;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Doors
{
[UsedImplicitly]
public class AirlockVisualizer : AppearanceVisualizer, ISerializationHooks
{
private const string AnimationKey = "airlock_animation";
[DataField("animationTime")]
private float _delay = 0.8f;
[DataField("denyAnimationTime")]
private float _denyDelay = 0.3f;
///
/// Whether the maintenance panel is animated or stays static.
/// False for windoors.
///
[DataField("animatedPanel")]
private bool _animatedPanel = true;
///
/// Whether the BaseUnlit layer should still be visible when the airlock
/// is opened.
///
[DataField("openUnlitVisible")]
private bool _openUnlitVisible = false;
private Animation CloseAnimation = default!;
private Animation OpenAnimation = default!;
private Animation DenyAnimation = default!;
void ISerializationHooks.AfterDeserialization()
{
CloseAnimation = new Animation {Length = TimeSpan.FromSeconds(_delay)};
{
var flick = new AnimationTrackSpriteFlick();
CloseAnimation.AnimationTracks.Add(flick);
flick.LayerKey = DoorVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing", 0f));
var flickUnlit = new AnimationTrackSpriteFlick();
CloseAnimation.AnimationTracks.Add(flickUnlit);
flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing_unlit", 0f));
if (_animatedPanel)
{
var flickMaintenancePanel = new AnimationTrackSpriteFlick();
CloseAnimation.AnimationTracks.Add(flickMaintenancePanel);
flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f));
}
}
OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(_delay)};
{
var flick = new AnimationTrackSpriteFlick();
OpenAnimation.AnimationTracks.Add(flick);
flick.LayerKey = DoorVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening", 0f));
var flickUnlit = new AnimationTrackSpriteFlick();
OpenAnimation.AnimationTracks.Add(flickUnlit);
flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit;
flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening_unlit", 0f));
if (_animatedPanel)
{
var flickMaintenancePanel = new AnimationTrackSpriteFlick();
OpenAnimation.AnimationTracks.Add(flickMaintenancePanel);
flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel;
flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f));
}
}
DenyAnimation = new Animation {Length = TimeSpan.FromSeconds(_denyDelay)};
{
var flick = new AnimationTrackSpriteFlick();
DenyAnimation.AnimationTracks.Add(flick);
flick.LayerKey = DoorVisualLayers.BaseUnlit;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny_unlit", 0f));
}
}
public override void InitializeEntity(IEntity entity)
{
if (!entity.HasComponent())
{
entity.AddComponent();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent();
var animPlayer = component.Owner.GetComponent();
if (!component.TryGetData(DoorVisuals.VisualState, out DoorVisualState state))
{
state = DoorVisualState.Closed;
}
var unlitVisible = true;
var boltedVisible = false;
var weldedVisible = false;
if (animPlayer.HasRunningAnimation(AnimationKey))
{
animPlayer.Stop(AnimationKey);
}
switch (state)
{
case DoorVisualState.Open:
sprite.LayerSetState(DoorVisualLayers.Base, "open");
unlitVisible = _openUnlitVisible;
if (_openUnlitVisible)
{
sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "open_unlit");
}
break;
case DoorVisualState.Closed:
sprite.LayerSetState(DoorVisualLayers.Base, "closed");
sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit");
sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted_unlit");
break;
case DoorVisualState.Opening:
animPlayer.Play(OpenAnimation, AnimationKey);
break;
case DoorVisualState.Closing:
animPlayer.Play(CloseAnimation, AnimationKey);
break;
case DoorVisualState.Deny:
animPlayer.Play(DenyAnimation, AnimationKey);
break;
case DoorVisualState.Welded:
weldedVisible = true;
break;
default:
throw new ArgumentOutOfRangeException();
}
if (component.TryGetData(DoorVisuals.Powered, out bool powered) && !powered)
{
unlitVisible = false;
}
if (component.TryGetData(DoorVisuals.BoltLights, out bool lights) && lights)
{
boltedVisible = true;
}
sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
sprite.LayerSetVisible(DoorVisualLayers.BaseWelded, weldedVisible);
sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, unlitVisible && boltedVisible);
}
}
public enum DoorVisualLayers : byte
{
Base,
BaseUnlit,
BaseWelded,
BaseBolted,
}
}