using Content.Shared.Actions; namespace Content.Shared.Zombies; /// /// Event that is broadcast whenever an entity is zombified. /// Used by the zombie gamemode to track total infections. /// [ByRefEvent] public readonly struct EntityZombifiedEvent { /// /// The entity that was zombified. /// public readonly EntityUid Target; public EntityZombifiedEvent(EntityUid target) { Target = target; } }; /// /// Event raised when a player zombifies themself using the "turn" action /// public sealed partial class ZombifySelfActionEvent : InstantActionEvent { };