using Robust.Shared.GameStates;
namespace Content.Shared.Stunnable;
///
/// Knockdown as a status effect.
///
[RegisterComponent, NetworkedComponent, Access(typeof(SharedStunSystem))]
public sealed partial class KnockdownStatusEffectComponent : Component
{
///
/// Should this knockdown only affect crawlers?
///
///
/// If your status effect doesn't come paired with
/// Or if your status effect doesn't whitelist itself to only those with
/// Then you need to set this to true.
///
[DataField]
public bool Crawl;
///
/// Should we drop items when we fall?
///
[DataField]
public bool Drop = true;
}