using Robust.Shared.GameStates; namespace Content.Shared.Roles.Components; /// /// Added to mind role entities to tag that they are a Revolutionary. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class RevolutionaryRoleComponent : BaseMindRoleComponent { /// /// For headrevs, how many people you have converted. /// [DataField, AutoNetworkedField] public uint ConvertedCount = 0; }