using Robust.Shared.GameStates;
namespace Content.Shared.Roles.Components;
///
/// Added to mind role entities to tag that they are a Revolutionary.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RevolutionaryRoleComponent : BaseMindRoleComponent
{
///
/// For headrevs, how many people you have converted.
///
[DataField, AutoNetworkedField]
public uint ConvertedCount = 0;
}