using Content.Shared.EntityTable;
using Content.Shared.Maps;
using Content.Shared.Storage;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.PostGeneration;
///
/// Places the specified entities on the middle connections between rooms
///
public sealed partial class MiddleConnectionDunGen : IDunGenLayer
{
///
/// How much overlap there needs to be between 2 rooms exactly.
///
[DataField]
public int OverlapCount = -1;
///
/// How many connections to spawn between rooms.
///
[DataField]
public int Count = 1;
[DataField(required: true)]
public ProtoId Tile;
[DataField(required: true)]
public ProtoId Contents;
[DataField]
public ProtoId? Flank;
}