using Content.Shared.Procedural.Distance;
namespace Content.Shared.Procedural.DungeonGenerators;
///
/// Like except with maximum dimensions
///
public sealed partial class NoiseDistanceDunGen : IDunGenLayer
{
[DataField]
public IDunGenDistance? DistanceConfig;
[DataField]
public Vector2i Size;
[DataField(required: true)]
public List Layers = new();
}