using JetBrains.Annotations; using Robust.Shared.GameStates; namespace Content.Shared.Parallax; /// /// Handles per-map parallax /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)] public sealed partial class ParallaxComponent : Component { // I wish I could use a typeserializer here but parallax is extremely client-dependent. [DataField, AutoNetworkedField] public string Parallax = "Default"; }