using Content.Shared.Ninja.Components;
using Content.Shared.DoAfter;
using Robust.Shared.Serialization;
namespace Content.Shared.Ninja.Systems;
///
/// Basic draining prediction and API, all real logic is handled serverside.
///
public abstract class SharedBatteryDrainerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent>(OnDoAfterAttempt);
SubscribeLocalEvent(OnDoAfter);
}
///
/// Cancel any drain doafters if the battery is removed or, on the server, gets filled.
///
protected virtual void OnDoAfterAttempt(Entity ent, ref DoAfterAttemptEvent args)
{
if (ent.Comp.BatteryUid == null)
args.Cancel();
}
///
/// Drain power from a power source (on server) and repeat if it succeeded.
/// Client will predict always succeeding since power is serverside.
///
private void OnDoAfter(Entity ent, ref DrainDoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Target is not {} target)
return;
// repeat if there is still power to drain
args.Repeat = TryDrainPower(ent, target);
}
///
/// Attempt to drain as much power as possible into the powercell.
/// Client always predicts this as succeeding since power is serverside and it can only fail once, when the powercell is filled or the target is emptied.
///
protected virtual bool TryDrainPower(Entity ent, EntityUid target)
{
return true;
}
///
/// Sets the battery field on the drainer.
///
public void SetBattery(Entity ent, EntityUid? battery)
{
if (!Resolve(ent, ref ent.Comp) || ent.Comp.BatteryUid == battery)
return;
ent.Comp.BatteryUid = battery;
Dirty(ent, ent.Comp);
}
}
///
/// DoAfter event for .
///
[Serializable, NetSerializable]
public sealed partial class DrainDoAfterEvent : SimpleDoAfterEvent;