using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using Content.Shared.Physics;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Toolshed.Commands.Values;
namespace Content.Shared.Maps;
///
/// This system provides various useful helper methods for turfs & tiles. Replacement for
///
public sealed class TurfSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitions = default!;
///
/// Attempts to get the turf at or under some given coordinates or null if no such turf exists.
///
/// The coordinates to search for a turf.
/// A for the turf found at the given coordinates or null if no such turf exists.
public TileRef? GetTileRef(EntityCoordinates coordinates)
{
if (!coordinates.IsValid(EntityManager))
return null;
var pos = _transform.ToMapCoordinates(coordinates);
if (!_mapManager.TryFindGridAt(pos, out var gridUid, out var gridComp))
return null;
if (!_mapSystem.TryGetTileRef(gridUid, gridComp, coordinates, out var tile))
return null;
return tile;
}
///
/// Attempts to get the turf at or under some given coordinates.
///
/// The coordinates to search for a turf.
/// Returns the turf found at the given coordinates if any.
/// True if a turf was found at the given coordinates, false otherwise.
public bool TryGetTileRef(EntityCoordinates coordinates, [NotNullWhen(true)] out TileRef? tile)
{
return (tile = GetTileRef(coordinates)) is not null;
}
///
/// Returns true if a given tile is blocked by physics-enabled entities.
///
public bool IsTileBlocked(TileRef turf, CollisionGroup mask, float minIntersectionArea = 0.1f)
=> IsTileBlocked(turf.GridUid, turf.GridIndices, mask, minIntersectionArea: minIntersectionArea);
///
/// Returns true if a given tile is blocked by physics-enabled entities.
///
/// The grid that owns the tile
/// The tile indices
/// Collision layers to check
/// Grid component
/// Grid's transform
/// Minimum area that must be covered for a tile to be considered blocked
public bool IsTileBlocked(EntityUid gridUid,
Vector2i indices,
CollisionGroup mask,
MapGridComponent? grid = null,
TransformComponent? gridXform = null,
float minIntersectionArea = 0.1f)
{
if (!Resolve(gridUid, ref grid, ref gridXform))
return false;
var xformQuery = GetEntityQuery();
var (gridPos, gridRot, matrix) = _transform.GetWorldPositionRotationMatrix(gridXform, xformQuery);
var size = grid.TileSize;
var localPos = new Vector2(indices.X * size + (size / 2f), indices.Y * size + (size / 2f));
var worldPos = Vector2.Transform(localPos, matrix);
// This is scaled to 95 % so it doesn't encompass walls on other tiles.
var tileAabb = Box2.UnitCentered.Scale(0.95f * size);
var worldBox = new Box2Rotated(tileAabb.Translated(worldPos), gridRot, worldPos);
tileAabb = tileAabb.Translated(localPos);
var intersectionArea = 0f;
var fixtureQuery = GetEntityQuery();
foreach (var ent in _entityLookup.GetEntitiesIntersecting(gridUid, worldBox, LookupFlags.Dynamic | LookupFlags.Static))
{
if (!fixtureQuery.TryGetComponent(ent, out var fixtures))
continue;
// get grid local coordinates
var (pos, rot) = _transform.GetWorldPositionRotation(xformQuery.GetComponent(ent), xformQuery);
rot -= gridRot;
pos = (-gridRot).RotateVec(pos - gridPos);
var xform = new Transform(pos, (float)rot.Theta);
foreach (var fixture in fixtures.Fixtures.Values)
{
if (!fixture.Hard)
continue;
if ((fixture.CollisionLayer & (int)mask) == 0)
continue;
for (var i = 0; i < fixture.Shape.ChildCount; i++)
{
var intersection = fixture.Shape.ComputeAABB(xform, i).Intersect(tileAabb);
intersectionArea += intersection.Width * intersection.Height;
if (intersectionArea > minIntersectionArea)
return true;
}
}
}
return false;
}
///
/// Returns whether a tile is considered to be space or directly exposed to space.
///
/// The tile in question.
/// True if the tile is considered to be space, false otherwise.
public bool IsSpace(Tile tile)
{
return GetContentTileDefinition(tile).MapAtmosphere;
}
///
/// Returns whether a tile is considered to be space or directly exposed to space.
///
/// The tile in question.
/// True if the tile is considered to be space, false otherwise.
public bool IsSpace(TileRef tile)
{
return IsSpace(tile.Tile);
}
///
/// Returns the location of the centre of the tile in grid coordinates.
///
public EntityCoordinates GetTileCenter(TileRef turf)
{
var grid = Comp(turf.GridUid);
var center = (turf.GridIndices + new Vector2(0.5f, 0.5f)) * grid.TileSize;
return new EntityCoordinates(turf.GridUid, center);
}
///
/// Returns the content tile definition for a tile.
///
public ContentTileDefinition GetContentTileDefinition(Tile tile)
{
return (ContentTileDefinition)_tileDefinitions[tile.TypeId];
}
///
/// Returns the content tile definition for a tile ref.
///
public ContentTileDefinition GetContentTileDefinition(TileRef tile)
{
return GetContentTileDefinition(tile.Tile);
}
///
/// Collects all of the entities intersecting with the turf at a given position into a provided
///
/// The position of the turf to search for entities.
/// The hashset used to collect the relevant entities.
/// A set of lookup categories to search for relevant entities.
public void GetEntitiesInTile(EntityCoordinates coords, HashSet intersecting, LookupFlags flags = LookupFlags.Static)
{
if (!TryGetTileRef(coords, out var tileRef))
return;
_entityLookup.GetEntitiesInTile(tileRef.Value, intersecting, flags);
}
///
/// Returns a collection containing all of the entities overlapping with the turf at a given position.
///
///
/// A hashset containing all of the entities overlapping with the turf in question.
public HashSet GetEntitiesInTile(EntityCoordinates coords, LookupFlags flags = LookupFlags.Static)
{
if (!TryGetTileRef(coords, out var tileRef))
return [];
return _entityLookup.GetEntitiesInTile(tileRef.Value, flags);
}
}
///
/// Extension methods for looking up entities with respect to given turfs.
///
public static partial class TurfLookupExtensions
{
///
/// Collects all of the entities overlapping with a given turf into a provided .
///
/// The turf in question.
/// The hashset used to collect the relevant entities.
/// A set of lookup categories to search for relevant entities.
public static void GetEntitiesInTile(this EntityLookupSystem lookupSystem, TileRef turf, HashSet intersecting, LookupFlags flags = LookupFlags.Static)
{
var bounds = lookupSystem.GetWorldBounds(turf);
bounds.Box = bounds.Box.Scale(0.9f); // Otherwise the box can clip into neighboring tiles.
lookupSystem.GetEntitiesIntersecting(turf.GridUid, bounds, intersecting, flags);
}
///
/// Returns a collection containing all of the entities overlapping with a given turf.
///
///
/// A hashset containing all of the entities overlapping with the turf in question.
public static HashSet GetEntitiesInTile(this EntityLookupSystem lookupSystem, TileRef turf, LookupFlags flags = LookupFlags.Static)
{
var intersecting = new HashSet();
lookupSystem.GetEntitiesInTile(turf, intersecting, flags);
return intersecting;
}
}