using Robust.Shared.Audio; namespace Content.Shared.LandMines; /// /// Give a warning if stepped on and will execute a trigger on step off. When used together with ArmableComponent and /// ItemToggleComponent it will only trigger if "ItemToggle.Activated" is true. /// [RegisterComponent] public sealed partial class LandMineComponent : Component { /// /// The text that popups when the landmine is stepped on. /// [DataField] public LocId? TriggerText = "land-mine-triggered"; /// /// Trigger sound effect when stepping onto landmine /// [DataField] public SoundSpecifier? Sound; }