using Robust.Shared.Audio;
namespace Content.Shared.LandMines;
///
/// Give a warning if stepped on and will execute a trigger on step off. When used together with ArmableComponent and
/// ItemToggleComponent it will only trigger if "ItemToggle.Activated" is true.
///
[RegisterComponent]
public sealed partial class LandMineComponent : Component
{
///
/// The text that popups when the landmine is stepped on.
///
[DataField]
public LocId? TriggerText = "land-mine-triggered";
///
/// Trigger sound effect when stepping onto landmine
///
[DataField]
public SoundSpecifier? Sound;
}