using Robust.Shared.GameStates;
namespace Content.Shared.Foldable;
///
/// Used to create "foldable structures" that you can pickup like an item when folded.
///
///
/// Will prevent any insertions into containers while this item is unfolded.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
[Access(typeof(FoldableSystem))]
public sealed partial class FoldableComponent : Component
{
[DataField("folded"), AutoNetworkedField]
public bool IsFolded = false;
[DataField]
public bool CanFoldInsideContainer = false;
[DataField]
public LocId UnfoldVerbText = "unfold-verb";
[DataField]
public LocId FoldVerbText = "fold-verb";
}