using Content.Shared.Disposal.Mailing;
using Robust.Shared.GameStates;
namespace Content.Shared.Disposal.Components;
[Access(typeof(SharedMailingUnitSystem))]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class MailingUnitComponent : Component
{
///
/// List of targets the mailing unit can send to.
/// Each target is just a disposal routing tag
///
[DataField, AutoNetworkedField]
public List TargetList = new();
///
/// The target that gets attached to the disposal holders tag list on flush
///
[DataField, AutoNetworkedField]
public string? Target;
///
/// The tag for this mailing unit
///
[DataField, AutoNetworkedField]
public string? Tag;
}