using Content.Shared.Whitelist; using Robust.Shared.GameStates; namespace Content.Shared.ChangeNameInContainer; /// /// An entity with this component will get its name and verb chaned to the container it's inside of. E.g, if your a /// pAI that has this component and are inside a lizard plushie, your name when talking will be "lizard plushie". /// [RegisterComponent, NetworkedComponent, Access(typeof(ChangeNameInContainerSystem))] public sealed partial class ChangeVoiceInContainerComponent : Component { /// /// A whitelist of containers that will change the name. /// [DataField] public EntityWhitelist? Whitelist; }