using Content.Shared.Examine;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
namespace Content.Shared.Armable;
///
/// When used together with ItemToggle this will make the ItemToggle one way which is then used to represent an armed
/// state. If ItemComponent.Activated is true then the item is considered to be armed and should be able to be
/// triggered.
///
public sealed class ArmableSystem : EntitySystem
{
[Dependency] private readonly ItemToggleSystem _itemToggle = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnExamine);
SubscribeLocalEvent(ArmingDone);
}
///
/// Shows the status of the armable entity on examination.
///
private void OnExamine(EntityUid uid, ArmableComponent comp, ExaminedEvent args)
{
if (!args.IsInDetailsRange || !comp.ShowStatusOnExamination || !TryComp(uid, out var itemToggle))
return;
if (itemToggle.Activated)
{
if (!string.IsNullOrEmpty(comp.ExamineTextArmed))
args.PushMarkup(Loc.GetString(comp.ExamineTextArmed, ("name", uid)));
}
else
{
if (!string.IsNullOrEmpty(comp.ExamineTextNotArmed))
args.PushMarkup(Loc.GetString(comp.ExamineTextNotArmed,("name", uid)));
}
}
///
/// Changes the appearance and disables the ItemToggleComponent as to not show the deactivate verb.
/// Whatever is armed should probably not be trivially disarmed.
///
private void ArmingDone(Entity entity, ref ItemToggledEvent args)
{
if (!args.Activated)
return;
_itemToggle.SetOnActivate(entity.Owner, false);
}
}