using Content.Shared.Alert;
using Robust.Shared.Prototypes;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Abilities.Mime;
///
/// Lets its owner entity use mime powers, like placing invisible walls.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[AutoGenerateComponentPause]
public sealed partial class MimePowersComponent : Component
{
///
/// Whether this component is active or not.
///
[DataField, AutoNetworkedField]
public bool Enabled = true;
///
/// The wall prototype to use.
///
[DataField, AutoNetworkedField]
public EntProtoId WallPrototype = "WallInvisible";
[DataField]
public EntProtoId? InvisibleWallAction = "ActionMimeInvisibleWall";
[DataField, AutoNetworkedField]
public EntityUid? InvisibleWallActionEntity;
// The vow zone lies below
[DataField, AutoNetworkedField]
public bool VowBroken = false;
///
/// Whether this mime is ready to take the vow again.
/// Note that if they already have the vow, this is also false.
///
[DataField, AutoNetworkedField]
public bool ReadyToRepent = false;
///
/// Time when the mime can repent their vow
///
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
[AutoNetworkedField, AutoPausedField]
public TimeSpan VowRepentTime = TimeSpan.Zero;
///
/// How long it takes the mime to get their powers back
///
[DataField, AutoNetworkedField]
public TimeSpan VowCooldown = TimeSpan.FromMinutes(5);
[DataField]
public ProtoId VowAlert = "VowOfSilence";
[DataField]
public ProtoId VowBrokenAlert = "VowBroken";
///
/// Does this component prevent the mime from writing on paper while their vow is active?
///
[DataField, AutoNetworkedField]
public bool PreventWriting = false;
///
/// What message is displayed when the mime fails to write?
///
[DataField]
public LocId FailWriteMessage = "paper-component-illiterate-mime";
public override bool SendOnlyToOwner => true;
}