using Content.Shared.Pulling; using JetBrains.Annotations; using Robust.Server.GameObjects; namespace Content.Server.Pulling { [UsedImplicitly] public class PullingSystem : SharedPullingSystem { public override void Initialize() { base.Initialize(); UpdatesAfter.Add(typeof(PhysicsSystem)); SubscribeLocalEvent(OnPullableMove); SubscribeLocalEvent(OnPullableStopMove); } } }