using Content.Server.Power.Components; using Robust.Shared.GameObjects; namespace Content.Server.Power.EntitySystems { public sealed class PowerReceiverSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(BodyTypeChanged); } private static void BodyTypeChanged( EntityUid uid, PowerReceiverComponent component, PhysicsBodyTypeChangedEvent args) { component.AnchorUpdate(); } } }