using Content.Client.UserInterface.Stylesheets;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.Power.AME.SharedAMEControllerComponent;
namespace Content.Client.GameObjects.Components.Power.AME
{
public class AMEWindow : SS14Window
{
public Label InjectionStatus { get; set; }
public Button EjectButton { get; set; }
public Button ToggleInjection { get; set; }
public Button IncreaseFuelButton { get; set; }
public Button DecreaseFuelButton { get; set; }
public Button RefreshPartsButton { get; set; }
public ProgressBar? FuelMeter { get; set; }
public Label FuelAmount { get; set; }
public Label InjectionAmount { get; set; }
public Label CoreCount { get; set; }
public AMEWindow()
{
IoCManager.InjectDependencies(this);
Title = "Antimatter Control Unit";
MinSize = SetSize = (250, 250);
Contents.AddChild(new VBoxContainer
{
Children =
{
new HBoxContainer
{
Children =
{
new Label {Text = Loc.GetString("Engine Status") + ": "},
(InjectionStatus = new Label {Text = "Not Injecting"})
}
},
new HBoxContainer
{
Children =
{
(ToggleInjection = new Button {Text = "Toggle Injection", StyleClasses = {StyleBase.ButtonOpenBoth}, Disabled = true}),
}
},
new HBoxContainer
{
Children =
{
new Label {Text = Loc.GetString("Fuel Status") + ": "},
(FuelAmount = new Label {Text = "No fuel inserted"})
}
},
new HBoxContainer
{
Children =
{
(EjectButton = new Button {Text = "Eject", StyleClasses = {StyleBase.ButtonOpenBoth}, Disabled = true}),
}
},
new HBoxContainer
{
Children =
{
new Label {Text = Loc.GetString("Injection amount") + ": "},
(InjectionAmount = new Label {Text = "0"})
}
},
new HBoxContainer
{
Children =
{
(IncreaseFuelButton = new Button {Text = "Increase", StyleClasses = {StyleBase.ButtonOpenRight}}),
(DecreaseFuelButton = new Button {Text = "Decrease", StyleClasses = {StyleBase.ButtonOpenLeft}}),
}
},
new HBoxContainer
{
Children =
{
(RefreshPartsButton = new Button {Text = "Refresh Parts", StyleClasses = {StyleBase.ButtonOpenBoth }, Disabled = true }),
new Label { Text = Loc.GetString("Core count") + ": "},
(CoreCount = new Label { Text = "0"}),
}
}
}
});
}
///
/// This searches recursively through all the children of "parent"
/// and sets the Disabled value of any buttons found to "val"
///
/// The control which childrens get searched
/// The value to which disabled gets set
private void SetButtonDisabledRecursive(Control parent, bool val)
{
foreach (var child in parent.Children)
{
if (child is Button but)
{
but.Disabled = val;
continue;
}
if (child.Children != null)
{
SetButtonDisabledRecursive(child, val);
}
}
}
///
/// Update the UI state when new state data is received from the server.
///
/// State data sent by the server.
public void UpdateState(BoundUserInterfaceState state)
{
var castState = (AMEControllerBoundUserInterfaceState) state;
// Disable all buttons if not powered
if (Contents.Children != null)
{
SetButtonDisabledRecursive(Contents, !castState.HasPower);
EjectButton.Disabled = false;
}
if(!castState.HasFuelJar)
{
EjectButton.Disabled = true;
ToggleInjection.Disabled = true;
FuelAmount.Text = Loc.GetString("No fuel inserted");
}
else
{
EjectButton.Disabled = false;
ToggleInjection.Disabled = false;
FuelAmount.Text = $"{castState.FuelAmount}";
}
if(!castState.IsMaster)
{
ToggleInjection.Disabled = true;
}
if (!castState.Injecting)
{
InjectionStatus.Text = Loc.GetString("Not Injecting");
}
else
{
InjectionStatus.Text = Loc.GetString("Injecting...");
}
RefreshPartsButton.Disabled = castState.Injecting;
CoreCount.Text = $"{castState.CoreCount}";
InjectionAmount.Text = $"{castState.InjectionAmount}";
}
}
}