using Content.Server.GameObjects.EntitySystems.Click; using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.Interfaces.GameObjects.Components; using Content.Shared.Maps; using Content.Shared.Utility; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Map; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Serialization; namespace Content.Server.GameObjects.Components.Interactable { [RegisterComponent] public class TilePryingComponent : Component, IAfterInteract { [Dependency] private readonly IEntitySystemManager _entitySystemManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; [Dependency] private readonly IMapManager _mapManager = default!; public override string Name => "TilePrying"; private bool _toolComponentNeeded = true; public void AfterInteract(AfterInteractEventArgs eventArgs) { TryPryTile(eventArgs.User, eventArgs.ClickLocation); } public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _toolComponentNeeded, "toolComponentNeeded", true); } public async void TryPryTile(IEntity user, GridCoordinates clickLocation) { if (!Owner.TryGetComponent(out var tool) && _toolComponentNeeded) return; var mapGrid = _mapManager.GetGrid(clickLocation.GridID); var tile = mapGrid.GetTileRef(clickLocation); var coordinates = mapGrid.GridTileToLocal(tile.GridIndices); if (!user.InRangeUnobstructed(coordinates, popup: true)) return; var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId]; if (!tileDef.CanCrowbar) return; if (_toolComponentNeeded && !await tool!.UseTool(user, null, 0f, ToolQuality.Prying)) return; var underplating = _tileDefinitionManager["underplating"]; mapGrid.SetTile(clickLocation, new Tile(underplating.TileId)); //Actually spawn the relevant tile item at the right position and give it some offset to the corner. var tileItem = Owner.EntityManager.SpawnEntity(tileDef.ItemDropPrototypeName, coordinates); tileItem.Transform.WorldPosition += (0.2f, 0.2f); } } }