using Content.Shared.EntityTable.Conditions;
using Content.Shared.EntityTable.ValueSelector;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.EntityTable.EntitySelectors;
[ImplicitDataDefinitionForInheritors, UsedImplicitly(ImplicitUseTargetFlags.WithInheritors)]
public abstract partial class EntityTableSelector
{
///
/// The number of times this selector is run
///
[DataField]
public NumberSelector Rolls = new ConstantNumberSelector(1);
///
/// A weight used to pick between selectors.
///
[DataField]
public float Weight = 1;
///
/// A simple chance that the selector will run.
///
[DataField]
public double Prob = 1;
///
/// A list of conditions that must evaluate to 'true' for the selector to apply.
///
[DataField]
public List Conditions = new();
///
/// If true, all the conditions must be successful in order for the selector to process.
/// Otherwise, only one of them must be.
///
[DataField]
public bool RequireAll = true;
public IEnumerable GetSpawns(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto)
{
if (!CheckConditions(entMan, proto))
yield break;
var rolls = Rolls.Get(rand);
for (var i = 0; i < rolls; i++)
{
if (!rand.Prob(Prob))
continue;
foreach (var spawn in GetSpawnsImplementation(rand, entMan, proto))
{
yield return spawn;
}
}
}
public bool CheckConditions(IEntityManager entMan, IPrototypeManager proto)
{
if (Conditions.Count == 0)
return true;
var success = false;
foreach (var condition in Conditions)
{
var res = condition.Evaluate(entMan, proto);
if (RequireAll && !res)
return false; // intentional break out of loop and function
success |= res;
}
if (RequireAll)
return true;
return success;
}
protected abstract IEnumerable GetSpawnsImplementation(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto);
}