using Content.Shared.Chasm;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
namespace Content.Client.Chasm;
///
/// Handles the falling animation for entities that fall into a chasm.
///
public sealed class ChasmFallingVisualsSystem : EntitySystem
{
[Dependency] private readonly AnimationPlayerSystem _anim = default!;
private readonly string _chasmFallAnimationKey = "chasm_fall";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnComponentInit);
SubscribeLocalEvent(OnComponentRemove);
}
private void OnComponentInit(EntityUid uid, ChasmFallingComponent component, ComponentInit args)
{
if (!TryComp(uid, out var sprite) ||
TerminatingOrDeleted(uid))
{
return;
}
component.OriginalScale = sprite.Scale;
if (!TryComp(uid, out var player))
return;
if (_anim.HasRunningAnimation(player, _chasmFallAnimationKey))
return;
_anim.Play((uid, player), GetFallingAnimation(component), _chasmFallAnimationKey);
}
private void OnComponentRemove(EntityUid uid, ChasmFallingComponent component, ComponentRemove args)
{
if (!TryComp(uid, out var sprite))
return;
sprite.Scale = component.OriginalScale;
if (!TryComp(uid, out var player))
return;
if (_anim.HasRunningAnimation(player, _chasmFallAnimationKey))
_anim.Stop((uid, player), _chasmFallAnimationKey);
}
private Animation GetFallingAnimation(ChasmFallingComponent component)
{
var length = component.AnimationTime;
return new Animation()
{
Length = length,
AnimationTracks =
{
new AnimationTrackComponentProperty()
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Scale),
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(component.OriginalScale, 0.0f),
new AnimationTrackProperty.KeyFrame(component.AnimationScale, length.Seconds),
},
InterpolationMode = AnimationInterpolationMode.Cubic
}
}
};
}
}