using Robust.Shared.Serialization; namespace Content.Shared.TextScreen; [Serializable, NetSerializable] public enum TextScreenVisuals : byte { // TODO: support for a small image, I think. Probably want to rename textscreen to just screen then. /// /// What text to default to after timer completion? /// Expects a . /// DefaultText, /// /// What text to render?
/// Expects a . ///
ScreenText, /// /// What is the target time?
/// Expects a . ///
TargetTime, /// /// Change text color on the entire screen /// Expects a . /// Color }