#nullable enable using Content.Shared.GameObjects.Components.Mobs; using Robust.Client.Graphics; using Robust.Client.UserInterface.Controls; namespace Content.Client.GameObjects.Components.Mobs { public class StatusControl : BaseButton { public readonly StatusEffect Effect; public StatusControl(StatusEffect effect, Texture? texture) { Effect = effect; var item = new TextureRect { TextureScale = (2, 2), Texture = texture }; Children.Add(item); } } }