#nullable enable using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.CustomControls; using Robust.Shared.Localization; namespace Content.Client.GameObjects.Components { public sealed class AcceptCloningWindow : SS14Window { public readonly Button DenyButton; public readonly Button ConfirmButton; public AcceptCloningWindow() { Title = Loc.GetString("Cloning Machine"); Contents.AddChild(new VBoxContainer { Children = { new VBoxContainer { Children = { (new Label { Text = Loc.GetString("You are being cloned! Transfer your soul to the clone body?") }), new HBoxContainer { Children = { (ConfirmButton = new Button { Text = Loc.GetString("Yes"), }), (DenyButton = new Button { Text = Loc.GetString("No"), }) } }, } }, } }); } } }