using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers if a StepTrigger is activated by someone stepping on this entity. /// The user is the mob who stepped on it. /// /// /// This is used for entities that want the more generic 'trigger' behavior after a step trigger occurs. /// Not done by default, since it's not useful for everything and might cause weird behavior. But it is useful for a lot of stuff like mousetraps. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnStepTriggerComponent : BaseTriggerOnXComponent;