using Content.Shared.Tools.Components; using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers an entity with when the correct tool /// is used on it and the DoAfter has finished. /// The user is the player using the tool. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnSimpleToolUsageComponent : BaseTriggerOnXComponent;