using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// Triggers an entity when something is inserted into it. /// The user is the entity being inserted into the container. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnInsertedIntoContainerComponent : BaseTriggerOnXComponent { /// /// The container to the entity has to be inserted into. /// Null will allow all containers. /// [DataField, AutoNetworkedField] public string? ContainerId; }